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Home and Garden
Home and Garden, a Lovecraftian horror experience, wherein the player explores an old forgotten house. Home and Garden plays like a classic text adventure. Can you survive Brightmoor House?
Release Date:
TBA
Time Frame:
Indevelopment
Platform:
PC
Engine/Language:
Twine/Unity3D/C#
Team Size:
2
Production Role:
Game Writer
![](https://static.wixstatic.com/media/9be33d_97c8fd7870a5485ca24050e2e1944411~mv2_d_2250_1500_s_2.jpeg/v1/fill/w_74,h_49,al_c,q_80,usm_0.66_1.00_0.01,blur_2,enc_auto/9be33d_97c8fd7870a5485ca24050e2e1944411~mv2_d_2250_1500_s_2.jpeg)
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Game Writer
My role in this project is purely narrative. I create lore, characters, and narrative arcs. All of which is integrated into a branching narrative driven by choice mechanics. I am responsible for my own narrative documentation and editing. I work with the game designer to ensure that the narrative tools work as intended while providing feedback on their use/improvement. My main responsibilities include:
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Create all Narrative Assets
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Create and Maintain Narrative Documentation
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Provide Feedback on Narrative Tools and Systems
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Test the Game for Narrative Quality
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